Jun 01, 2007, 10:28 PM // 22:28
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#21
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Ghost Corps
Profession: Rt/Me
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I haven't seen them used often, but a few of the skills on your list I have seen once in a while.
Life Attunement appears sometimes in farming builds, not only for the extra healing but because farming builds often don't cause damage directly. That gets around the 30% damage reduction.
Succor is sometimes used to give energy starved builds a boost. So long as no spells are being cast by the player -- a warrior for instance -- there's no real downside. Of course, the +1 pip of health doesn't hurt either. On the other hand you could cast a combination of enchantments like: Succor, Holy Wrath, Life Barrier, and Life Bond. You'll be at zero energy the whole time, but the enchantments will stay up indefinitely.
Restful Breeze isn't very useful to cast on someone else, because they're not expecting it, and end up dispelling it accidentally. It works well as a cheap self-heal though.
Boon Signet sometimes gets used for energy management in enchantment builds if you don't have Mantra of Inscriptions to augment Blessed Signet.
Peace and Harmony can be used to maintain an extra enchantment that would have drained you out of energy. If you were comfortably maintaining four enchantments, Blessed Signet + Peace and Harmony should be enough to comfortably maintain five. (There are other ways to maintain more than four enchantments, but this way will work.)
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Jun 02, 2007, 08:10 AM // 08:10
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#22
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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- Shield Guardian (Protection Prayers) <-- pretty bad skill
- Life Attunement (Protection Prayers) <-- used in pve on spirit bonder monks
-Aura of Faith <-- wasn't ever really good, it could still work in pve where one person is taking all the damage.
- Succor (Monk other) <-- bad
-Withdraw hexes (Divine Favor) <-- only time i can see this working is in GvG right before a mb if you are against an extremely heavy hex team. this is bad.
- Watchful Spirit (Divine Favor)/ Watchful Healing (Divine Favor) <-- pve
- Release Enchantments (Divine Favor) <-- anything's possible in pve lol.
- Healing Ring (Healing Prayers) <-- i thought it was an exact copy as heal area? it can be used in "ball" builds i guess.
- Signet of Removal [Elite] (Monk other) <-- not bad on a war or whatever
- Pensive Guardian (Protection Prayers) <-- works well against conjure warriors and stuff, ive seen it amongst high level pvp (but i guess it was WM and they are pretty whack) <3
- Healing Whisper (Healing Prayers) <-- good on heroes
- Restful Breeze (Healing Prayers) <-- i really like this skill in 4v4 if you aren't running a monk (i.e those nightmarish hex teams)
- Supportive Spirit (Healing Prayers) <-- bad
- Boon Signet [Elite] (Divine Favor) <-- bad
- Scribe's Insight [Elite] (Divine Favor) <-- there's a bar where this works well. <3 soul wedding
- Peace and Harmony [Elite] (Divine Favor) <-- it's cool for pve.
Underrated?
- Reversal of Damage (Smiting Prayers) --> meh
- Reverse Hex (Protection Prayers) <-- alright on non-monks
- Healing Burst [Elite] (Healing Prayers) <-- as you said, i guess pve.
- Dwayna's Sorrow (Healing Prayers) <-- EOE BOMB!
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Jun 03, 2007, 02:35 PM // 14:35
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#23
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Ascalonian Squire
Join Date: Sep 2006
Guild: Coven of the Gathering Storm
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I haven't seen most of these skills used either, with the following exceptions:
[skill]Reversal of Damage[/skill] - I use this all the time in smiting builds. Wish it had a shorter recharge.
[skill]Healing Whisper[/skill] - I occasionally take this in a [skill]Holy Haste[/skill] + [skill]Word of Healing[/skill]/[skill]Light of Deliverance[/skill] build. It's a decent heal for 5 energy. Just like [skill]Healing Touch[/skill], however, you have to be conscious of where your target is. This is not the skill to use on frontline attackers because it will pull you right up there with them.
[skill]Life Attunement[/skill] - A guildie came up with a 2-monk team build that uses this. Absolutely decimates undead. We vanquished Cursed Lands in less than ten minutes, including taking out all the undead on the way from Hot Springs.
One monk is enchantment support/signet smiter Mo/Me with the following build:
[skill]Life Attunement[/skill][skill]Vital Blessing[/skill][skill]Retribution[/skill][skill]Holy Wrath[/skill][skill]Signet of Judgment[/skill][skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Leech Signet[/skill] (last skill can be replaced by a res skill if the tank is worried about survivability.)
The other monk is a tank and wears normally-runed starter armor and has the following build:
[skill]Balthazar's Spirit[/skill][skill]Blessed Aura[/skill][skill]Essence Bond[/skill][skill]Spell Breaker[/skill][skill]Protective Spirit[/skill][skill]Spirit Bond[/skill][skill]Mending Touch[/skill][skill]Blessed Signet[/skill]
This is not a build I would recommend for anything other than farming undead, but it does that job very well.
Last edited by nardhelain; Jun 03, 2007 at 02:39 PM // 14:39..
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Jun 03, 2007, 11:01 PM // 23:01
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#24
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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[skill]Spirit Bond[/skill] has been nerfed for farming as most are useing this on the 105 build[skill]Shield of Absorption[/skill].
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Jun 03, 2007, 11:51 PM // 23:51
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#25
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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I am pretty sure that the duo listed is using a 600 smiter, or it would be completely useless to use retribution and holy wrath.
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Jun 05, 2007, 04:31 PM // 16:31
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#26
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Wilds Pathfinder
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Everything looks about right. All these skills that are listed as trash, essentially are trash, except in a very limited range. Watchful Spirit/Healing are amazing for a bonder (so your bonds don't get shattered the second your tanks hits aggro AND they heal the damage taken by the shatter anyway. The other bonus is that both are also divine so you don't have to spec outside a normal bonding setup to get them. Other than that (or maybe soloing) they are both crap.
Another to add to the list that is silly and almost never used: Unyielding Aura. It is a sweet res, but wasting a res on an elite AND one that you have to maintain? That just sucks, other than for the occasional wammo training..."If you don't behave I'll drop your enchant...Don't get to far away or I'l drop your enchant...don't overaggro or I'll drop your enchant..." In that sense it is one of the best skills in the game!
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Jun 06, 2007, 03:03 AM // 03:03
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#27
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Aura of Faith
I was thinking about the never or seldom used skills and I had made a combo for running in The Deep. Almost every group that I have been in has an Healer's Boon monk. I figured I could make use of that.
Arcane Mimicry + Healer's Boon. Then when we separate into the different rooms I still am maintaining Healer's Boon. I only have to concentrate on a single target at that time so I cast Aura of Faith on the W/A tank. 238 point (16 heal + 15 divine) Orison of Healing anyone? 308 point Ethereal Light? How about a 280 point Signet of Rejuvination? How about a 261 point (189 raw heal and 72 DF bonus) heal from Heal Party on a tank that is pulling?
Doing other tests with the same attributes a 500 point Heal Other,
What is good about it is that the enchantment is on the target so ANY healing from any other ally is boosted.
I agree on its own Aura of Faith isn't much but combine it with Healer's Boon and it is a power tool.
Just some thoughts
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Jun 06, 2007, 10:31 PM // 22:31
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#28
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Except doing the same thing with HB+WoH or HB+LoD is much more versatile and much better in case of agro leaving the tank. The problem with Aura of Faith is it's a single target HB.
Not to mention having a 500hp heal is rather redundant everywhere except in DoA, where the tank will have over 2000 hp from symbiosis (in which case he's so stacked with enchantments that HB+Dwyana's heals for ~900 anyway). If your tank is losing 500hp on a regular basis, your tank and prot monks aren't doing their jobs.
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Jun 07, 2007, 12:14 AM // 00:14
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
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Quote:
Originally Posted by LifeInfusion
- Shield Guardian (Protection Prayers) <-- probably if it wasn't 10 energy then it would be different?
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Even at 5 energy it's little more than a slowcasting reversal of fortune.
Quote:
Originally Posted by LifeInfusion
- Life Attunement (Protection Prayers) <-- maintained enchantment
-Aura of Faith <-- Healer's Boon killed the idea of people using it I guess
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Used those for maximizing a single infuse health to 10kish
Quote:
Originally Posted by LifeInfusion
- Succor (Monk other) <-- 1 energy pip for 1 energy pip trade, but then lose 1 energy whenever ally casts a spell (the turn off)
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Adreanline based warriors sometimes take it.
Quote:
Originally Posted by LifeInfusion
- Watchful Spirit (Divine Favor)/ Watchful Healing (Divine Favor) <-- crap like mending?
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Used this as a coverenchantment when bonding in sorrows furnace.
Quote:
Originally Posted by LifeInfusion
- Signet of Removal [Elite] (Monk other) <-- conditional
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Even seen this on smite monks in gvg.
Quote:
Originally Posted by LifeInfusion
- Scribe's Insight [Elite] (Divine Favor) <-- err
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Boon prot variation used it with remedy signet and SoD.
Quote:
Originally Posted by LifeInfusion
- Reversal of Damage (Smiting Prayers) --> other than corsairs I haven't seen it used. But it prevents all the damage done on that strike (from spell/weapon) unlike reversal of fortune/vengeful weapon.
- Reverse Hex (Protection Prayers) <-- reversal of fortune + remove hex, 1/4 cast time
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RoD is nice, used it when playing dual blessed light in gvg to prevent stacking RoF's over each other. Reverse hex is a .25 cast time hex remover, so if you have a character with the spare energy it might be worth it.
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Jun 07, 2007, 12:39 AM // 00:39
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#30
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Support Paragons without a decent elite sometimes use signet of removal
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Jun 09, 2007, 05:13 PM // 17:13
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#31
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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Quote:
Originally Posted by LifeInfusion
I guess Signet of Removal is more useful than I give it credit for. Thanks for the enlightenment, as I haven't played my monk for a month...
I still don't get why Life attunement is for farming, given aggro doesn't hold like the book-holding days, which means tanking is obsolete.
I didn't mention the smiting line, because the whole thing is pretty much unusable on a party basis, other than Judge's Insight and Balthazar's Spirit...
I did forget to add these, but they basically are not discussion material:
-Mark of protection (elite)
-Healing Hands (elite)
-Glimmer of light (elite)
-Healer's covenant (elite)
-Mending
-Live Vicariously
-Amity (elite)
-Pacifism
-Protective Bond (after nerf, it is a given noone uses it)
-Light of Dwayna (heal ball or suicide?)
-Vengeance /Unyielding Aura (elite) --> monk-raging, MinionMasters
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Healer's Covenant + Holy Haste...Works lovely
Protective Bond...I posted a thread earlier about a two man Tombs farm including this skill..don't flame it here, though.
Also...I wasn't aware Life Attunement was a bad skill. I always carry it on a bonder to cast on the other monks, and if in the Domain of Anguish, its useful on the Obsidian Tank.
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Jun 09, 2007, 05:35 PM // 17:35
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#32
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by LifeInfusion
I guess Signet of Removal is more useful than I give it credit for. Thanks for the enlightenment, as I haven't played my monk for a month...
I still don't get why Life attunement is for farming, given aggro doesn't hold like the book-holding days, which means tanking is obsolete.
I didn't mention the smiting line, because the whole thing is pretty much unusable on a party basis, other than Judge's Insight and Balthazar's Spirit...
I did forget to add these, but they basically are not discussion material:
-Mark of protection (elite)
-Healing Hands (elite)
-Glimmer of light (elite)
-Healer's covenant (elite)
-Mending
-Live Vicariously
-Amity (elite)
-Pacifism
-Protective Bond (after nerf, it is a given noone uses it)
-Light of Dwayna (heal ball or suicide?)
-Vengeance /Unyielding Aura (elite) --> monk-raging, MinionMasters
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Um, well, With a Customised 15^50 the target of Vengeance would do 50% more damage, a nice boost needed for a comeback, and it gives full HP and energy, gotta be worth something.
Glimmer of Light,was one of my 1st elites, I found it rather nice steady healing, possible synergy with channeling.
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Jun 09, 2007, 06:18 PM // 18:18
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#33
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Ascalonian Squire
Join Date: May 2007
Guild: None
Profession: E/
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Shield Guardian and/or Reverse Hex work decent enough with Air of Enchantment.
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Jun 11, 2007, 06:52 AM // 06:52
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#34
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Frost Gate Guardian
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divine spirit=fail. has anyone ever thought of using it? ( just remembered, GoR+ this=meh)
Last edited by Oren The Destroyer; Jun 11, 2007 at 07:19 AM // 07:19..
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Jun 11, 2007, 08:28 AM // 08:28
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#35
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Frost Gate Guardian
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divine spirit is good with or without glyph of renewal. With gor it's good in pve for the whole near infinite energy thing (at the cost of about 2 seconds of setting up time every 15-25 seconds) that you can actually use prot with. Without it's good in pvp, use a lot like gole in a build without aegis however has excellent synergy with [skill]Deny Hexes[/skill]. Benefits from dual HSRs considerably.
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Jun 11, 2007, 05:01 PM // 17:01
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#36
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Soul wedding used it for a while I believe in GvG. Not the greatest skill around though...
Another farming skill used by 55's. And part of the staple healing of a true wammo.
Quote:
Protective Bond (after nerf, it is a given noone uses it)
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Still used in some farming builds, but definitely not as much...
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Jun 12, 2007, 10:26 PM // 22:26
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#37
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Ascalonian Squire
Join Date: Feb 2007
Guild: Archon's Ascendant
Profession: R/E
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Pensive Guardian was useful for farming on my 130 Dervish. I used it against Exuro, and I completely demolished him due to the fact that the dervishes around him could barely land a strike. Very conditional, but it has potential to be extremely useful.
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